If your attack is same as target's defense it's 50-50 to hit. Also attacks are all a chance to hit or fail, no damage reduction. Now if you are in the green zone you make 3 attacks, in yellow 2 attacks, in red 1 attack. Your movement has 3 levels, if you move a little the arrows show green, a little more and they are yellow and if you move long they turn red. Also each unit can both move and attack. Flyers can only be attacked by ranged/magical attacks, melee units can only hit them in retaliation. Also each unit has different specials, while a cavalier is a lot stronger than a spear wielding unit the latter does extra dmg to mounted units. A tough unit may even take 5 turns to recruit, depending on town level of course. In towns you can order either troops or buildings, that may take more than one turn. You can only have several units in your army where unlike heroes each unit can never have more than 1 creature in it. Armies move like in H4, they are independent of heroes. Your mana is very limited unless you research a skill for that, you won't have the satisfaction of casting nonstop unless you play a later stage in a campaign. Spells and skills are researched, that means it can take a while. They take part in battles like in H4 but they are more like stronger units that level up. You can get heroes to lead your army but they appear randomly, though there is a spell call hero. Your wizard never leaves your town, he just stays there to expand his magical influence on the land through a wizard's tower. It is an interesting alternative, this game kept me occupied for a long long time along with AoW2. The game is vastly different to heroes, a lot more micromanagement and rules.
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